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Types of Ammunition

Ball

Ball shot is a basic solid round cannonball. Ball shot is best used for hitting targets at medium to long range.
Round shot

Double

Double shot is two Ball shots fired from a single cannon. Double shot has increased damage yet reduced range and accuracy, therefore is best used in close combat.

Chain

Chain shot is two cannonballs connected by a chain. It is designed to damage the sails of a ship to reduce its mobility.
Chain shot

Grape

Grape shot is a shot type that consists of a mass of small metal balls. It turns the cannon into a large shotgun, which makes it extremely deadly against exposed crew.
Graoe shot

Types of Cannon:

Medium Guns

Medium cannon
Medium guns have average accuracy, fast reload and average range. Their damage output is also lightly higher put than the long guns. With their incredible rate of fire they are capable to produce an unmatched DPM at medium range.
Gun Size Price Gun class Reload

Base Damage

Crew Required(per gun) Max horizontal dispersion (per 100m) Max vertical dispersion (per 100m) Gun Weight
4 pd 1500 9th 30s 30 4 5 13 1.2
6 pd 1500 8th 35s 32 4 5 13 1.8
9 pd 3750 6th 40s 36 5 5 13 2.48
12 pd 6000 5th 45s 41 6 5 13 2.81
18 pd 9000 4th 53s 44 7 5 13 3.11
24 pd 12000 3rd 58s 46 8 5 13 3.98
32 pd 18000 2nd 63s 48 8 5 13 4.54
42 pd 22500 1st 65s 50 10 5 13 5.18
Gun Size Penetration

50m

Penetration

100m

Penetration

250m

Penetration

500m

Penetration

750m

Penetration

1000m

4pd 55 49 34 18 4 0
6pd 76 68 53 33 16 3
9pd 90 81 66 46 28 14
12pd 92 84 72 52 36 22
18pd 107 98 85 67 50 35
24pd 119 114 97 79 62 47
32pd 129 126 110 91 75 60
42pd 147 143 126 109 92 76

Long Guns

Long cannon
Long guns have good accuracy, medium reload and good range. They also have a high projectile speed as well as a relatively flat trajectory. Their damage output is slightly lower than medium guns. Due to their range they are great to shoot enemy masts from afar.
Gun Size Price Gun class Reload

Base Damage

Crew Required(per gun)

Max horizontal dispersion (per 100m)

Max vertical dispersion (per 100m) Gun Weight
4 pd 1500 9th 33s 28 5 4 12 1.4
6 pd 1500 8th 38s 30 5 4 12 2.03
9 pd 3750 6th 44s 34 6 4 12 4.78
12 pd 6000 5th 49s 39 7 4 12 3.01
18 pd 9000 4th 58s 42 8 4 12 3.28
24 pd 12000 3rd 63s 44 9 4 12 4.28
32 pd 18000 2nd 69s 46 9 4 12 4.54
42 pd 22500 1st 71s 48 11 4 12 5.56
Gun Size Penetration

50m

Penetration

100m

Penetration

250m

Penetration

500m

Penetration

750m

Penetration

1000m

4pd 61 54 39 22 9 0
6pd 83 74 59 39 22 10
9pd 97 89 73 53 36 21
12pd 100 96 78 59 43 29
18pd 116 111 95 76 59 45
24pd 129 124 108 90 74 58
32pd 139 135 119 102 86 70
42pd 158 154 138 120 104 90

Carronades

Carronade
Carronades are built much lighter than cannons of equivalent caliber. This means that a much higher caliber carronade can be placed in a smaller cannons position. However the maximum amount of propellant used is much lower due to lighter construction. This leads to the ability to fire a larger projectile but at lower velocity and range. A ship carrying carronades will have to maintain close range to the enemy to apply damage. This can make carronades an attractive option for lighter ships that can properly dictate range while avoiding enemy broadsides.
Carronade Size Price Gun class Reload Base Damage Crew Required(per gun)

Max horizontal dispersion (per 100m)

Max vertical dispersion (per 100m) Gun Weight
12pd 1500 8th 33s 41 5 8 16 1.05
18pd 3000 7th 40s 43 5 8 16 1.5
24pd 6000 5th 43s 46 6 8 16 1.95
32pd 9000 4th 47s 48 7 8 16 2.4
42pd 12000 3rd 49s 50 7 8 16 3
68pd 15000 2nd 50s 81 7 8 16 4.43
Gun Size Penetration

50m

Penetration

100m

Penetration

250m

Penetration

500m

Penetration

750m

Penetration

1000m

12pd 92 82 64 40 4 0
18pd 107 96 79 53 5 0
24pd 119 109 89 63 7 0
32pd 129 119 101 76 9 0
42pd 147 136 119 96 12 0
68pd 189 181 153 123 16 0

Mortar

Mortar Size Price Gun Class Reload Base Damage Crew Required(per mortar) Gun Weight
308pd 27300 6 35 500 24 3.3

Caliber

Age of sail cannons and carronades are rated by caliber which is the weight of their round shot in imperial pounds. This is not to be confused with modern caliber which is categorized by the diameter of projectiles. Increasing caliber of cannon generally increases damage and range at the cost of loading time.